- BrickPlanet Forum
- Game & Scripting Discussion
- Client and Workshop Changelog
Update changelogs will be posted as replies to this thread.
You can now see script errors that happened in your live game server(s)! There is now a new button called "Error Logs" within your game's settings area.
/dm Username Message /e dance, dance2, agony, wave added
The material update has been pushed. Let me know of any bugs. https://www.brickplanet.com/games/10699/material-showcase
To select materials, go under "Materials" on Parts in the Workshop
@everyone Game update: Math:
- Factorial
- Fibonacci
- Sphere Distance
- Triangle Area
- Golden Ratio
- Degrees to Radians
- Radians to Degrees
- Nth Root
Sound:
- Get Volume
- Get Pitch
- Set/Get Doppler Level
- Set/Get Spread
- Set/Get Minimum Distance
- Set/Get Maximum Distance
- Get/Set Loop
- Is Playing
Player:
- Is Grounded
Part:
- Material
- Set From Script
- Is Touching
Lua Events have been improved. Less errors and hopefully better double event firing
A minor Workshop display bug has been resolved as well.
Building & Snapping era:
- 1 Fix scene gizmo being very broken Fix jumpiness when rescaling and while doing other things Make grid view match snap values (so its useful) Improve rendering of Gizmo Cones Add axis colors to scale balls Fix gizmo being messed up when first spawning new bricks due to snapping Minor Discord rich presence improvements
- 2 Improve snapping logic more Standarized default snap amount internally Compress and optimize icons and sprites more Round snap values in settings at launch, to prevent any minor floating point deviances from messing up snapping Fix rounding when close to whole numbers related to floating points (19.94 when 20 is correct) -3 This update addresses many issues with building and snapping, and fixes a bug where snapping values were not being set at launch (the settings were not saving).
Fixed "Confirm Exit" UI showing up when the place fails to load Fix other misc bugs Added positional "snap mismatch warning" when the snap does not match the position of the object Optimized when certain properties updated, and how many times they update per object (FPS/performance improvement) Add Global Scale Multiplier (beta) to settings. Will change the scaling values visually, and convert back and forth when needed. Some things will not account for this value yet, but I tried to cover all the main stuff. This will allow you to figure out your own scaling for Position and Size. Add "Don't snap if in interval" to settings Add "Reset All Settings" to Edit dropdown on the top-left bar (requires a restart when used, message will be included in future) Added one way scaling, "scale from center" in settings menu and also a checkbox right by the Collision checkbox (for easy access) Internal performance & code improvements
A beta version of the Backpack revamp has been pushed.
You may now use all of your accessories in games. Press B to open the backpack menu.
Some of them have custom scripts with them, but most of them do not.
There have also been other bug fixes made.
Improve graphics at lower quality settings without any hit on FPS Fix some issues with colliders when moving quickly Fixed rendering issues in Ultra Low mode on some places
- Settings menu improved - Better rendering, simpler quality setting controls, etc
- Chat window text overlapping when new messages are sent while closed fixed.
- Added auto detection of graphics card to automatically set the graphics level depending on your hardware.
Improvements to Player Camera class New InputSystem class with events fired for when inputs are Pressed/released and other things. Vector3 class improved. Lua events improved as a whole. Shoes fixed. Added experimental plugin store game place/client system. More details in future. Not ready yet. Improved Text UI implementation Improved layout UI implementation, added Grid layout Documentation design has been improved. Automatic .NET SDK installation. Launcher improvements (auto repair and more).
- Improve auto GFX detection.
- Optimizations to framerate and response times.
- Added selective capping of framerate depending on hardware.
- Improve UI system (added UI.Platform)