- BrickPlanet Forum
- Game & Scripting Discussion
- Client and Workshop Changelog
Update changelogs will be posted as replies to this thread.
A update has been pushed.
PlayerLeft event fixed and other event issues fixed Internal changes that should fix a lot of issues in relations to events
This is an experimental update with big changes internally. Please let me know if you encounter any unexpected behaviour.
I apologize for the PlayerLeft bug being left in the game for so long, PlayerLeft should function properly now (and also not echo ghost player sometimes)
A update has been pushed
- Client FPS and Performance Optimizations
UI Element rotation property Tag system Get rid of broken and deprecated .WaitForChild Different AddForce types/modes Set sound ID in Script Add "once every" events under Script (everySecond, every5Minutes, etc) Added a name property to UI Element Added UI:GetElementByName Added UI:ShowClientUI(), UI:HideClientUi() (to be expanded on in the future) Added UI resolution information and DPI.
Add Player:PromptAssetBuy - UI that allows the user to choose to purchase or decline an item purchase (eg for a shirt) while in game. Improve rendering of all objects (done). Cylinders, bricks, etc should look much smoother and less blocky/low poly. Made player networking more responsive. Players should look less sluggish to other players. Fixed jittering of players on other players screens when going fast in VehicleSeats Fixed UV maps on objects other than cubes. Textures work on Cylinders, Spheres and Cones now.
- Improvements to external script editing support (hopefully fixed some not saving issues)
- Fix color transparency resetting brick opacity
- Fix comments messing up the color of the rest of the script in the script editor
Installer no longer requires Admininistrator rights to run Installer will show a notification when updating or launching a game Installer UI improvements Installer will be auto updated by the Game Client now Installer will deleted CachedAssetsV2 folder on uninstall
Pushed update to resolve a lot of issues relating to the Workshop and the loading of meshes. Pushed Game Client update that fixes various issues relating to the loading and display of Meshes
Pushed update to Workshop to correct newly created Bricks turning invisible
Add ability to group, delete and more while in the Script Editor in the Workshop Improve Workshop rendering performance Added the sending of empty Tuples over RemoteData (0 param remote data)
Further performance improvements and more
- Add snapping by increment rather than round by increment (toggle in settings)
- Add right click context menu to Insert Dynamics and Delete selected
- Other improvements
Added Collision to Gizmos. Toggle is on left side toolbar.
Basically, if you try to move a Brick through another it will stop you.
Client: Preperation for upcoming update Workshop: Fix context menu "Delete" not properly deleting the Dynamic in the World (ghost dynamic) and add Undo/Redo support to it.
A update containing a animation revamp, foot ik, ragdoll death physics and some other stuff has been pushed.
Please report any bugs you get to me. There may be a few at first.
There will be multiple updates polishing and adding scriptable ragdolls and other things.
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New chat bubbles
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Logging of game errors to game settings
- Ragdolls now inherit velocity and pose of the living character (no more t posing and falling straight now)
- Player.velocity added, you can access (and set and add to) the player velocity. you must use setvelocity and addvelocity for setting it though, and .velocity for accessing
- .RagdollEnabled, RagdollDespawnTime properties