- BrickPlanet Forum
- Help
- Loading in workshop is broken
Loading in workshop is broken
Posted Feb 27th 2023 at 6:29AM
Whenever i try to load my place, everything just goes to the 0,0,0 coordinates
Posted Feb 27th 2023 at 11:29AM
The studio is still kinda laggy you need to wait for the client to update
Posted Feb 27th 2023 at 12:39PM

Originally posted by
shepherd
on Feb 27th 2023 at 11:29AM
The studio is still kinda laggy you need to wait for the client to update
eh, its not laggy for me. The thing is, its running for me at 60 FPS
Posted Feb 27th 2023 at 12:53PM
What i mean is that this stuff happens whenever i try to load a file in the workshop.
(https://media.discordapp.net/attachments/973329393806114889/1079747839225237534/image.png)
Happened to me before on most of unity games with such saving, my theory is that every Unity application i download cant load float values correctly. If anyone has a fix for this situation, please share it.
(https://media.discordapp.net/attachments/973329393806114889/1079747839225237534/image.png)
Happened to me before on most of unity games with such saving, my theory is that every Unity application i download cant load float values correctly. If anyone has a fix for this situation, please share it.
Posted Feb 28th 2023 at 6:27PM

Originally posted by
GordonFreeman
on Feb 27th 2023 at 12:53PM
What i mean is that this stuff happens whenever i try to load a file in the workshop.
(https://media.discordapp.net/attachments/973329393806114889/1079747839225237534/image.png)
Happened to me before on most of unity games with such saving, my theory is that every Unity application i download cant load float values correctly. If anyone has a fix for this situation, please share it.
(https://media.discordapp.net/attachments/973329393806114889/1079747839225237534/image.png)
Happened to me before on most of unity games with such saving, my theory is that every Unity application i download cant load float values correctly. If anyone has a fix for this situation, please share it.
I'm no knowledgeable at game engines but what you mentioned about your theory sounds plausible enough to be the reason.